Ran into an error hunting brigands, raining but could still do explosion. Ignoring the error was OK but it kept up the tracebacks until the end - as in, ever time there was a move in combat, a traceback happened... Something else, there's a missing girl, says the trigger is having seen the entirely avoidable ambush, which I've done but whoever it is hasn't shown up. Was there another trigger that I'm missing? Anyway, here's the traceback...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end
i downloaded 0.2.0a version opened the game and loaded my save file from 0.1.9a and there is nothing new to do and shows that i have done every event and girl there currently is. This is my first time trying out 0.2.0 so it cant be that i have already done it. I tried redownloading it, starting a new game, but the number of events are still the same. Is there a way to fox this?
Ok, i finished everything except reaching the end of the laberith and finishing the guild work achievement.. Excellent game, found a few bugs but I reported them in the comments!. But i wanted to ask... During the animations... is it normal that some go at like 1 FPS per second? or its my PC? some animations are fluid that seems to be video, but others are like 5-10 images that change as you go in a loop to make it look like a video. For example, doing Megumin scene is like seen a broken video with lag. at least for me, most of the animations are like that.
Lastly, I hope can you give an estimate on how long until the next update? I wish i could donate you 100$ USD per month, but I'm have barely enough to eat so that's that. You really did a good job with the personalities of the characters, everything is on point and excellent. Awesome character development and the dialog is high quality. As for the game itself, I wish there was some more items, like bows, if there are uncommon or high bows, couldn't find any.
The animations should be fluid; I know there was an issue with webm playback on certain devices in the past but I was under the impression that was fixed. I'll investigate some more. Problem is I can't reproduce the issue myself so it's hard to tell if it still persists or not after any code changes.
I plan to have a Patreon release later this month; don't worry about donating and take care of yourself first and foremost! If you enjoy playing the game, that's enough for me :)
Bug report 3: After feeding chomusuke, i got megumin swimsuit, but its its not in my inventory, cannot find it. Also, at the start in both the labyrinth and the ancient tomb. i could find locked chest that I couldn't open due to my low lockpicking skill... But after doing chris events and getting my lockpicking to level 3. I never again found any chest except level 1 chests. Despite going dozens of times to both ancient tomb and labyrinth
-Fortune Strike, poison and other debuffs gets removed by Darkness Intimidation skill when it shouldn't. According to the info it should remove positive buffs, not debuffs such as these. Also, is Chris's stealth one hit strike when less than 50% hp disabled? The text is crossed and Speaking about Chris... She is not really good at fighting, her skills are somewhat bad compared to the others. Maybe make it so that she can attack twice per turn, or give her other skills due to how nimble and flexible she is.
-Yunyun died but before i could revive her, i leveled up. Now i it dosnt lets me revive her, says invalid target, my guess is that you should either remove the health and mana restoration upon level up if you are dead or make it that dead party members get revived. But after the fight ended she revived.
-When its raining in the Brigands camp area, and Rin uses fire, quite often i get an error exception, similar to when i tried to use lightning with yunyun when its raining against the birdmen.
Pastry, i want to say 2 things, one, the quest to do the ancient tomb once or twice, doesn't matters, cannot be completed. I go there like the quests says, but even when I fish exploring the tomb. The marker stays at 0/1 or 0/2. Also, The loli subbucus that visit you at night, in the part where Kazuma is taking pictuings (trying). In one of those images, she has a EXTRA long leg. I found it funny. (read below)
Lastly... I CURSE YOU!. I was thinking my tea when yunyun came and game me a bread then it grow eyes and you started to speak. I ended up spittaking my tea all over my monitor!
hey i just checked on yunyun page and I say the black broken heart I don't think I ever got a opinion to choose between the red and black heart did I miss something for reference I just finish going to the farm house with yunyun
I see... been playing the game and its amazing! But I'm confused about something. Darkness Vanguard skill upgrade says Mark Self.. What does this means? Does this means that she cast bait while using the skill too?
I have a bug to report. On my first exploration in Deep Forest, when I figth with four birdhead, error happen. I think it's because multi kill, but I can be wrong. I make copy of tracback, but i don't remember where to send it.
Also popout about switching skil typ with "A" and "D" show, when you learn magic from Roxy. Only after it, I realize that I can also switch weapon. It was about 5h in game. Can it show up earlier? For example when you first time fight with two weapon?
Edit: The bug must be because rain. The same problem in camp and durning rain. I think it's interaction with "Wet" status and interaction with "Burn" and "Shock".
v0.2.0a, error when using yunyun's light of saber ability in deep forest when its raining. i equipped wizard staff, wizard robes, and mana regen ring if its really specific
There's some bugs(?) i need to report. When you fight with maid girl in Chris's quest, if you use "Volley" ability on her, an error will be occured and you'll be forced to use traceback. And one another, i tried to beat ancient tomb 6th floor boss, well, first time i tried it with Darkness, Aqua and Chris. I cannot beat it, so i decide to level up at least 5 times and try to beat it again with Megumin only(i reduced her explosion ability for tomb), "Foresight" says there's was 4 enemies(but i was only with Megumin), BUT when i tried to fight them, error occured so i forced to use traceback.
I mean, its based off the Konosuba IP so its one dmca away from getting executed if the developer steps a little too far (Selling the game for money on a major pc game store)
The game is very good, I downloaded it for wanting to see the +18 scenes of the game, but I was charm with its fighting system, RPG style in turns, that the scenes +18 no longer gave them so much importance.
Brother excellent game but make some updates on the alley bandits I already bullied them like a 100 times lol to be honest the fighting mechanics of the game have been more interesting and enjoyable to me than the h-scenes bruh but still great game
Hi, PastryIRL! Thank you for creating this wonderful game! I want to commend you for it, as it‘s very immersive and the dialogues are fun! The H-Scenes are great, especially the Rat girl one where you can change the perspective, hope you‘ll add more of that.
I have two things I would like to give feedback on, but please don‘t see it as criticism.
First, and this might sound funny, it‘s a little… distracting that Kasuma has a circumcised penis. It‘s estimated that around 2% of Japanese men are circumcised, so it makes no sense for him to be. But that’s just nitpicking^^
Secondly, I have trouble with the Maze. I was on the 15th floor when I needed a break from the game, saved, and quit the game. When I loaded the game from that save, I was back on the first floor. That’s very unfortunate, and I don’t really want to try the Maze again because it frustrated me. Would you please tell me how long the maze is (how many floors in total)? If I know it‘s not 50 or something, I might take time to finish it.
The maze is infinite and is there primarily as a challenge. I'm making some changes in the upcoming update to allow for saving between floors so your progress will be saved :)
Guys and ladies I need help. I finished all the events up until the "Greg" mission. Is this the end of the current game? It says that I need to reqruit more ppl.Please give tips to my dumb ass lol.
You can check the event tracker and the Girls menu to see what content you still have available! I'm still actively working on the game so a lot of events are in development
Defeated the boss at the tomb, level 4 (GEEZ is he tough!!) went down to level 5, then said "yeah that's enough", got the "checked out the tomb, great!" thing, then a traceback that would not let me continue (ignoring it gave new tracebacks) so after defeating that Ghost guy I had to rollback because it wouldn't let me continue, means I need to club him again... here's the traceback after I tried to ignore it...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/city.rpy", line 106, in script
with dissolve
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 608, in execute
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 608, in <module>
if isinstance(unit, Monster) and adventure.battle is not None:
AttributeError: 'NoneType' object has no attribute 'battle'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/city.rpy", line 106, in script
with dissolve
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1678, in execute
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 3 more times]
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 608, in execute
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 608, in <module>
if isinstance(unit, Monster) and adventure.battle is not None:
AttributeError: 'NoneType' object has no attribute 'battle'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2.23090503-Pastry0.4
Adventurer Trainer 0.2.0a 0.2.0a
Sun Feb 16 19:37:01 2025
Edit to add something: It's happened a few times, something about completing a quest to nighttime seems to cause the glitch that can't be ignored, and requires redoing it.
I had a really weird bug, and not sure what happened. It was raining, I fed the cat a salmon, then went to the blacksmith. I purchased a robe and a building supplies, and it immediately jumped back to just after I fed the cat (so the two purchases were undone). Went back to the blacksmith, got the robe, saved it, then got the building supplies, with no issues. No traceback, just "weird glitch".
Something I was curious on, but there's things I have gotten that I have no interest in, but no one is willing to buy anything. Wiz, the intern and...ugh the blacksmith lady are all willing to sell me stuff, but they all refuse to buy any of my stuff. Am I doomed to have a bunch of items I don't really want because no one wants my stuff? While I am sure no one is interested in "Megumin's panties" the bracelets and such should be possible to sell to the merchants!
Keep forgetting, is the pickle potion a "search the alleys" item or a "search the forest and it's an item there"? (or both...)
Upon seeing a succubus among the people available for work while Kazuma was working the guild, was half-expecting him to make a comment about how he'd try to find some way to go on a date with her! :P
There's no way currently to sell items in the game. However, there is a cheat option that clears the inventory, and another cheat that lets you add any item, so there's that.
To get the pickle potion, keep exploring the alleyways, it is there. (And once you got it, you can use it from your inventory.)
I second the suggestion that Kazuma should try to hit on girl adventurers, and get in trouble for it. Would be in character.
I dont know ı this is a bug or not but when i feed chomuseke (God ı hope write this right) she gave me "megumins bikini,megumins maid uniform" and something ı forget its name but ı cant see them in the inventory or the place ı wear charecters new skins its like they are just vanished in the thin air.
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0.2.0a has a lot bug duno why.
About The game play 7/10
About Item selection 5/10
About Scene you give your own opinion cause different ppl has different taste.
That's all in my opinion thx.
作弊代码是什么?
Lessgoo! Replaying a game with the cutest Yunyun for the third time! :D
Ran into an error hunting brigands, raining but could still do explosion. Ignoring the error was OK but it kept up the tracebacks until the end - as in, ever time there was a move in combat, a traceback happened... Something else, there's a missing girl, says the trigger is having seen the entirely avoidable ambush, which I've done but whoever it is hasn't shown up. Was there another trigger that I'm missing? Anyway, here's the traceback...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end
message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)
File "game/scripts/adventuring/ability.rpy", line 2098, in apply
effect_args = {"duration": self.duration + boost, "unit": target}
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Unzipped\adventurer_trainer\renpy\python.py", line 1130, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end
message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)
File "game/scripts/adventuring/ability.rpy", line 2098, in apply
effect_args = {"duration": self.duration + boost, "unit": target}
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2.23090503-Pastry0.4
Adventurer Trainer 0.2.0a 0.2.0a
Sun Mar 16 23:17:51 2025
Seems like the same error related to the rain issue. Will be fixed soon, thanks!
As for the missing girl... Check out Megumin's room :)
i downloaded 0.2.0a version opened the game and loaded my save file from 0.1.9a and there is nothing new to do and shows that i have done every event and girl there currently is. This is my first time trying out 0.2.0 so it cant be that i have already done it. I tried redownloading it, starting a new game, but the number of events are still the same. Is there a way to fox this?
Does the version show up properly as 0.2.0 in game?
Ok, i finished everything except reaching the end of the laberith and finishing the guild work achievement.. Excellent game, found a few bugs but I reported them in the comments!. But i wanted to ask... During the animations... is it normal that some go at like 1 FPS per second? or its my PC? some animations are fluid that seems to be video, but others are like 5-10 images that change as you go in a loop to make it look like a video. For example, doing Megumin scene is like seen a broken video with lag. at least for me, most of the animations are like that.
Lastly, I hope can you give an estimate on how long until the next update? I wish i could donate you 100$ USD per month, but I'm have barely enough to eat so that's that. You really did a good job with the personalities of the characters, everything is on point and excellent. Awesome character development and the dialog is high quality. As for the game itself, I wish there was some more items, like bows, if there are uncommon or high bows, couldn't find any.
Glad you've enjoyed the game so far!
The animations should be fluid; I know there was an issue with webm playback on certain devices in the past but I was under the impression that was fixed. I'll investigate some more. Problem is I can't reproduce the issue myself so it's hard to tell if it still persists or not after any code changes.
I plan to have a Patreon release later this month; don't worry about donating and take care of yourself first and foremost! If you enjoy playing the game, that's enough for me :)
Bug report 3: After feeding chomusuke, i got megumin swimsuit, but its its not in my inventory, cannot find it. Also, at the start in both the labyrinth and the ancient tomb. i could find locked chest that I couldn't open due to my low lockpicking skill... But after doing chris events and getting my lockpicking to level 3. I never again found any chest except level 1 chests. Despite going dozens of times to both ancient tomb and labyrinth
BUG REPORT 2:
-Fortune Strike, poison and other debuffs gets removed by Darkness Intimidation skill when it shouldn't. According to the info it should remove positive buffs, not debuffs such as these. Also, is Chris's stealth one hit strike when less than 50% hp disabled? The text is crossed and Speaking about Chris... She is not really good at fighting, her skills are somewhat bad compared to the others. Maybe make it so that she can attack twice per turn, or give her other skills due to how nimble and flexible she is.
-Yunyun died but before i could revive her, i leveled up. Now i it dosnt lets me revive her, says invalid target, my guess is that you should either remove the health and mana restoration upon level up if you are dead or make it that dead party members get revived. But after the fight ended she revived.
-When its raining in the Brigands camp area, and Rin uses fire, quite often i get an error exception, similar to when i tried to use lightning with yunyun when its raining against the birdmen.
I really love this kind game even is from famous animes/manga there so little ppl make game like this i will wait for more
BUG REPORT 1: Whenever i try to use Yunyun Chain Lightning on the birdheads on the deep forest while its raining I get this error.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 66, in on_unit_turn_end
message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(monster, monster, 0, False, 0)
File "game/scripts/adventuring/ability.rpy", line 2098, in apply
effect_args = {"duration": self.duration + boost, "unit": target}
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "D:\HGame\adventurer_trainer.0.2.0a-0.2.0a-pc\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\HGame\adventurer_trainer.0.2.0a-0.2.0a-pc\renpy\python.py", line 1130, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 66, in on_unit_turn_end
message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(monster, monster, 0, False, 0)
File "game/scripts/adventuring/ability.rpy", line 2098, in apply
effect_args = {"duration": self.duration + boost, "unit": target}
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2.23090503-Pastry0.4
Adventurer Trainer 0.2.0a 0.2.0a
Tue Mar 11 04:53:39 2025
[/code]
Will there be scenes with Rem and Ram?and the new locations are only for patreon and won't be in the free version?
Yes, there will be scenes with Rem at the very least, Ram potentially as well.
All locations are going to be available for free, I don't believe in paywalling content.
Thank you and I'm really looking forward to updates.
Pastry, i want to say 2 things, one, the quest to do the ancient tomb once or twice, doesn't matters, cannot be completed. I go there like the quests says, but even when I fish exploring the tomb. The marker stays at 0/1 or 0/2. Also, The loli subbucus that visit you at night, in the part where Kazuma is taking pictuings (trying). In one of those images, she has a EXTRA long leg. I found it funny. (read below)
Lastly... I CURSE YOU!. I was thinking my tea when yunyun came and game me a bread then it grow eyes and you started to speak. I ended up spittaking my tea all over my monitor!
hey i just checked on yunyun page and I say the black broken heart I don't think I ever got a opinion to choose between the red and black heart did I miss something for reference I just finish going to the farm house with yunyun
I think that's a bug; there will be an opportunity for you to choose your relationship with Yunyun further in the game
ok thanks
Hi PastryIRL
about the 0.2.0, it seems the game wouldn't run for me. is there a way to fix this?
Hi! Is there an error or something that pops up?
Hey there PastryIRL, appreciate for the reply and I figured it out and ur game is running fine cuz for some reason it took a few try to open it 😁👍
Are the cheats patreon or premium exclusive? if not, how do I use the public cheats?
cheats are a patreon benefit
I see... been playing the game and its amazing! But I'm confused about something. Darkness Vanguard skill upgrade says Mark Self.. What does this means? Does this means that she cast bait while using the skill too?
Yep, that's exactly what that does!
Terá tradução para português?
I'm trying to upgrade my account. But it won't take any of my cards.....😭😭😭
Rip you
you're not allowed to have fun here and buy happyness and hornyess 😂😂😂
I have a bug to report. On my first exploration in Deep Forest, when I figth with four birdhead, error happen. I think it's because multi kill, but I can be wrong. I make copy of tracback, but i don't remember where to send it.
Also popout about switching skil typ with "A" and "D" show, when you learn magic from Roxy. Only after it, I realize that I can also switch weapon. It was about 5h in game. Can it show up earlier? For example when you first time fight with two weapon?
Edit: The bug must be because rain. The same problem in camp and durning rain. I think it's interaction with "Wet" status and interaction with "Burn" and "Shock".
So it is, will get it fixed, thanks!
v0.2.0a, error when using yunyun's light of saber ability in deep forest when its raining. i equipped wizard staff, wizard robes, and mana regen ring if its really specific
There's some bugs(?) i need to report. When you fight with maid girl in Chris's quest, if you use "Volley" ability on her, an error will be occured and you'll be forced to use traceback. And one another, i tried to beat ancient tomb 6th floor boss, well, first time i tried it with Darkness, Aqua and Chris. I cannot beat it, so i decide to level up at least 5 times and try to beat it again with Megumin only(i reduced her explosion ability for tomb), "Foresight" says there's was 4 enemies(but i was only with Megumin), BUT when i tried to fight them, error occured so i forced to use traceback.
Thank you for the report! Will get it fixed
probably not but who knows
unfortunately not
I mean, its based off the Konosuba IP so its one dmca away from getting executed if the developer steps a little too far (Selling the game for money on a major pc game store)
The game is very good, I downloaded it for wanting to see the +18 scenes of the game, but I was charm with its fighting system, RPG style in turns, that the scenes +18 no longer gave them so much importance.
That why i love this game
almost all the +18 scene are optional and the story is great you don't even feel like you're playing a hentai game ^^
It's feel like you can play it with people around and even share them the game
Brother excellent game but make some updates on the alley bandits I already bullied them like a 100 times lol to be honest the fighting mechanics of the game have been more interesting and enjoyable
to me than the h-scenes bruh but still great game
Thanks for everything, keep working bro
Hi, PastryIRL! Thank you for creating this wonderful game! I want to commend you for it, as it‘s very immersive and the dialogues are fun! The H-Scenes are great, especially the Rat girl one where you can change the perspective, hope you‘ll add more of that.
I have two things I would like to give feedback on, but please don‘t see it as criticism.
First, and this might sound funny, it‘s a little… distracting that Kasuma has a circumcised penis. It‘s estimated that around 2% of Japanese men are circumcised, so it makes no sense for him to be. But that’s just nitpicking^^
Secondly, I have trouble with the Maze. I was on the 15th floor when I needed a break from the game, saved, and quit the game. When I loaded the game from that save, I was back on the first floor. That’s very unfortunate, and I don’t really want to try the Maze again because it frustrated me. Would you please tell me how long the maze is (how many floors in total)? If I know it‘s not 50 or something, I might take time to finish it.
Thank you again for your work, I appreciate it.
Glad you've enjoyed the game so far!
The maze is infinite and is there primarily as a challenge. I'm making some changes in the upcoming update to allow for saving between floors so your progress will be saved :)
Anyone else struggling to get this game to work? I've downloaded it two separate times and the .exe hasn't done anything either time.
Guys and ladies I need help. I finished all the events up until the "Greg" mission. Is this the end of the current game? It says that I need to reqruit more ppl.Please give tips to my dumb ass lol.
You can check the event tracker and the Girls menu to see what content you still have available! I'm still actively working on the game so a lot of events are in development
Thank you (:
Konosuba Seaason 3 covered 6-7 volumes. Total Konosuba volumes are 20.
Guess I'll be supporting this game for 20 years 😆
Or even more with the cameo and sex scene 😏😏😏
Defeated the boss at the tomb, level 4 (GEEZ is he tough!!) went down to level 5, then said "yeah that's enough", got the "checked out the tomb, great!" thing, then a traceback that would not let me continue (ignoring it gave new tracebacks) so after defeating that Ghost guy I had to rollback because it wouldn't let me continue, means I need to club him again... here's the traceback after I tried to ignore it...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/city.rpy", line 106, in script
with dissolve
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 608, in execute
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 608, in <module>
if isinstance(unit, Monster) and adventure.battle is not None:
AttributeError: 'NoneType' object has no attribute 'battle'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/city.rpy", line 106, in script
with dissolve
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1678, in execute
renpy.exports.with_statement(trans, paired=paired)
File "C:\Unzipped\adventurer_trainer\renpy\exports.py", line 1764, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 2981, in do_with
return self.interact(trans_pause=True,
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 3587, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 3 more times]
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 608, in execute
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 608, in <module>
if isinstance(unit, Monster) and adventure.battle is not None:
AttributeError: 'NoneType' object has no attribute 'battle'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2.23090503-Pastry0.4
Adventurer Trainer 0.2.0a 0.2.0a
Sun Feb 16 19:37:01 2025
Edit to add something: It's happened a few times, something about completing a quest to nighttime seems to cause the glitch that can't be ignored, and requires redoing it.
Thank you for the report! Will investigate and fix it
I had a really weird bug, and not sure what happened. It was raining, I fed the cat a salmon, then went to the blacksmith. I purchased a robe and a building supplies, and it immediately jumped back to just after I fed the cat (so the two purchases were undone). Went back to the blacksmith, got the robe, saved it, then got the building supplies, with no issues. No traceback, just "weird glitch".
You need to get YunYun some hentai goodness!
Yunyun is actually getting an H-scene the very next update :)
We need Chinese
Is there a way to donate on itch.io to this game? I don't really like using patreon...
Something I was curious on, but there's things I have gotten that I have no interest in, but no one is willing to buy anything. Wiz, the intern and...ugh the blacksmith lady are all willing to sell me stuff, but they all refuse to buy any of my stuff. Am I doomed to have a bunch of items I don't really want because no one wants my stuff? While I am sure no one is interested in "Megumin's panties" the bracelets and such should be possible to sell to the merchants!
Keep forgetting, is the pickle potion a "search the alleys" item or a "search the forest and it's an item there"? (or both...)
Upon seeing a succubus among the people available for work while Kazuma was working the guild, was half-expecting him to make a comment about how he'd try to find some way to go on a date with her! :P
There's no way currently to sell items in the game. However, there is a cheat option that clears the inventory, and another cheat that lets you add any item, so there's that.
To get the pickle potion, keep exploring the alleyways, it is there. (And once you got it, you can use it from your inventory.)
I second the suggestion that Kazuma should try to hit on girl adventurers, and get in trouble for it. Would be in character.
how do you get the cheat?
世界一やお前!
its started throwing errors when i equipped items with regeneration (mana or health) was doing it in 1.9 too
I love how accurate to the lore this game is.
Please make more Roxy scenes
I dont know ı this is a bug or not but when i feed chomuseke (God ı hope write this right) she gave me "megumins bikini,megumins maid uniform" and something ı forget its name but ı cant see them in the inventory or the place ı wear charecters new skins its like they are just vanished in the thin air.
So ı want the ask this where are they ?!
I should probably make it more clear, but those are wearable outfits for repeating H-scenes; Megumin has one of those.