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𓆩Ī ᵯ ꞩē.ӿɏ? Ħēɍē ⱥɍē ᵯɏ ēɍꝋⱦīȼ ꝑħꝋⱦꝋꞩ𓆪 https://urlz.fr/urNe

(+1)

I got scared that the YunYun headpatting was infinite because I Don't think I could stop patting the YunYun if it was. Clearly peak game design (now let me headpat every character)

Based, Yunyun deserves all the headpats

Always patting the YunYun and the Megumin.

It's the law

Hey I love the new update but i need to know something is there going to be a problem with having harem later on because i don't think i can stand breaking yunyun's heart when i am just trying to unlock everything

Nope, harem route is the intended way to play the game

(1 edit) (+3)

also a problem that got me stuck before reaching the Rookie Killer:

, File "game/scripts/adventuring/displayables.rpy" line 207q i, __eq__
if self.animationa_id == other animation_id

Attribute Error: "Animation' object has no attribute 'animation id'


it keeps rewinding the animation where the party attacks all at once

Weird, thanks for the report!

Trying to load savefile from dungeon give me this:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/adventuring.rpy", line 1037, in script

    if adventure.current_room.trigger_during_render is not None:

  File "game/scripts/adventuring/adventuring.rpy", line 1037, in <module>

    if adventure.current_room.trigger_during_render is not None:

AttributeError: 'Room' object has no attribute 'trigger_during_render'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/adventuring.rpy", line 1037, in script

    if adventure.current_room.trigger_during_render is not None:

  File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\ast.py", line 2133, in execute

    if renpy.python.py_eval(condition):

  File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\python.py", line 1161, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\python.py", line 1154, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/scripts/adventuring/adventuring.rpy", line 1037, in <module>

    if adventure.current_room.trigger_during_render is not None:

AttributeError: 'Room' object has no attribute 'trigger_during_render'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.2-Pastry0.5

Adventurer Trainer 0.2.1a 0.2.1a

Sun Apr 27 11:20:58 2025

```

Oh hey finally an update 🫶

Hi Pastry, have you seen the two new season 3 OVAs? They're funny asf.

(+1)

I have! 10/10 episodes

Is Sylvia in game?

I have a feeling that we will have her/him later on.

(+1)

Not yet, Sylvia will make an appearance in Chapter 2/3 (whenever we get to Crimson Village content)

I'm pretty sure I worked in the guild and made the grand library quest 100% but I can't find it in the map, did i miss something or is it a bug?

Could you post your savefile on discord? Could be a bug but I've never heard of anyone running into it before

(1 edit)

I can't join the discord server due to vpn problems(can't log into discord without having it on) but I can give you my discord username: kushikutothegoat 


EDIT: nevermind I changed my vpn

blud game kept bugging when megumin use explosion with true sight buff

Should be fixed in 0.2.1

(+1)

No podrías ponerlo a español 

Wonderful game, I like the way you incorporated characters' quirks from the anime into combat

I have a humble request, can you please make a separate volume slider for combat music? It gets repetitive. I like the rest of the soundtrack, so I don't want to disable all music in the game

Glad you've enjoyed the game so far!

Unfortunately I don't think that's possible given the current sound system implementation. Sorry!

(+8)

Ok this game is fire, I forgot it was porn after a little while since the rpg part is very fleshed out.

(+1)

That game is just perfect and it's a game you can even play with people around cause the porn is """""optional""""

(2 edits) (+3)

Bro has to kill three 10-ton giant, man-eating frogs for one (1) dollar each.

And it just because they generous with him XD 

they only worth 10 cent in reality 😂😂😂

(+7)

Genuinely surprised at the quality, incredible job at not paywalling anything, the writing jokes and H scenes are surprisingly entertaining and pretty good. Props to the developer for not being greedy and releasing such a fun game for free. Cant wait for more updates, awsome job!!

(+2)

Thank you, glad you've enjoyed the game so far!

(1 edit)

Hello Pastry! Been binging on this masterpiece for couple of days straight! Finally finished it. The combat system is very polished, potions were pretty useful right until late game. 

Hope there was a hard mode where everything will stay the same but the player's team take 50% more damage. Unlockable after finishing a normal mode. Finished the Resident Evil 8 game and it actually makes the game deeper in my opinion. A slight mistake of not taking a potion will kill you which increases engagement of the player.

I was not a fan of this franchise before. When I tried it I got it why it is good. That mode where you take more damage feels like it adds depth to the game.

Maybe it's just me that loves grinding but when we look at numbers CS, LOL, Dota2, etc games are all grinding games.

I think it is not hard to add recieving damage multiplier maybe I'm wrong. So why am I suggesting the hard mode? I fell in love with the combat system, wish it was a bit harder. This is my first H-Visual novel and I thought "EWw H-game". Turns out it is a cool genre. Thank you for taking my innocence to the genre with your game sir!

Oh, bugs, during whole gameplay the game crashed once. And I was amazed that it does not close the window at all, you just jump to previous decision. Everything was fluid and no freezes. I played on a PC win10.

Also a couple of bosses added in coliseum that are like 10 times stronger would be cool too. Saw lots of Hades references. Love those 2 game too. That coliseum boss fights are from Hollow knight game right? I defeated several bosses in that game but not even 50% of them. There's just too much bosses in that game! Like 20+ or smh.

I'll think about adding a hard difficulty mode! The underlying mechanics are already included for that, so it's just a matter of numbers now really

(+1)

Of course it's a stupid question, but still... Will there be a translation into Russian?

(+1)

Maybe eventually, at the moment that is too much work for me

I really like this game, but my English is not very good, so I encountered a lot of problems during the play, if possible I hope you can add Chinese, thank you!

(+1)

This is a masterpiece! I like both the rpg system and lewd scenes. What a combo!

The only downside is that I get too many crashes in adventure fights. Looks like the reason might be all-target spells.

I hope you'll continue to improve the game further in the future.

Glad you've enjoyed the game!

I'm including a lot of stability fixes for the next build so hopefully that will address the crashes

(-1)

Could you please create a Spanish translation? I've been wanting to play this game for a while.

Do you game have pregnancy?

1. Idk how to make sure, if my game is pregnant 

2. I'm just dumb and didn't realise a have to explore

3. Your game is great!!

Bro didn't fuck the game without a condom xD

Yo 🤣🤣

I need help: I want to complete quest "walfare check" and I need to complete smth with cards (already completed), doesn't rain and complete quest "walfare check" so I idk what should I do 

(2 edits) (+4)

THE best fan project I've ever played. So much love, so much content even at Ep1, wow. The jokes are great, the story is great, the H content is great, and the game kept surprising me by introducing more and more gameplay mechanics as the time went (and I really appreciate how overall polished everything looks, no obvious jank or temporary stuff, and that the project didn't devolve into a full-blown no 4th wall parody with way too many references and cameos, I love the base setting). Really looking forward to more! Thank you and good luck, mr PastryIRL! (supporting on Patreon as soon as I can)

(+2)(-1)

Thank you so much for the high praise! It means a lot <3

I'm going to print it out and hang it on my wall :)

Can someone tell me if Rem can really be unlocked?

(+1)

She didn't make it into 0.2.0 due to time constraints; most likely going to be the next version

Even now i still love this game combat system

How can I read the skill books? I'm on android so when I go to look at them I have to hold their icon.

(+1)

You can read books in your room at the mansion

(+2)

请问作者能够添加中文翻译吗?

i tried to reject all girls, now im stuck 😭

(2 edits) (+2)

What do you mean?

I think it should be possible to go through the game without any relations but maybe there's a bug I didn't account for

(-4)

0.2.0a has a lot bug duno why.

About The game play 7/10

About Item selection 5/10

About Scene you give your own opinion cause different ppl has different taste.

That's all in my opinion thx.

作弊代码是什么?

(+1)

Lessgoo! Replaying a game with the cutest Yunyun for the third time! :D

Ran into an error hunting brigands, raining but could still do explosion. Ignoring the error was OK but it kept up the tracebacks until the end - as in, ever time there was a move in combat, a traceback happened... Something else, there's a missing girl, says the trigger is having seen the entirely avoidable ambush, which I've done but whoever it is hasn't shown up. Was there another trigger that I'm missing? Anyway, here's the traceback...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  [Previous line repeated 2 more times]

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  [Previous line repeated 2 more times]

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Unzipped\adventurer_trainer\renpy\python.py", line 1130, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.2.23090503-Pastry0.4

Adventurer Trainer 0.2.0a 0.2.0a

Sun Mar 16 23:17:51 2025

Seems like the same error related to the rain issue. Will be fixed soon, thanks!

As for the missing girl... Check out Megumin's room :)

i downloaded 0.2.0a version opened the game and loaded my save file from 0.1.9a and there is nothing new to do and shows that i have done every event and girl there currently is. This is my first time trying out 0.2.0 so it cant be that i have already done it. I tried redownloading it, starting a new game, but the number of events are still the same. Is there a way to fox this?

Does the version show up properly as 0.2.0 in game?

(2 edits) (+1)

Ok, i finished everything except reaching the end of the laberith and finishing the guild work achievement.. Excellent game, found a few bugs but I reported them in the comments!. But i wanted to ask... During the animations... is it normal that some go at like 1 FPS per second? or its my PC? some animations are fluid that seems to be video, but others are like 5-10 images that change as you go in a loop to make it look like a video. For example, doing Megumin scene is like seen a broken video with lag. at least for me, most of the animations are like that.

Lastly, I hope can you give an estimate on how long until the next update? I wish i could donate you 100$ USD per month, but I'm have barely enough to eat so that's that. You really did a good job with the personalities of the characters, everything is on point and excellent. Awesome character development and the dialog is high quality. As for the game itself, I wish there was some more items, like bows, if there are uncommon or high bows, couldn't find any.

Glad you've enjoyed the game so far!

The animations should be fluid; I know there was an issue with webm playback on certain devices in the past but I was under the impression that was fixed. I'll investigate some more. Problem is I can't reproduce the issue myself so it's hard to tell if it still persists or not after any code changes.

I plan to have a Patreon release later this month; don't worry about donating and take care of yourself first and foremost! If you enjoy playing the game, that's enough for me :)

(1 edit)

Bug report 3: After feeding chomusuke, i got megumin swimsuit, but its its not in my inventory, cannot find it. Also, at the start in both the labyrinth and the ancient tomb. i could find locked chest that I couldn't open due to my low lockpicking skill... But after doing chris events and getting my lockpicking to level 3. I never again found any chest except level 1 chests. Despite going dozens of times to both ancient tomb and labyrinth

BUG REPORT 2:

-Fortune Strike, poison and other debuffs gets removed by Darkness Intimidation skill when it shouldn't. According to the info it should remove positive buffs, not debuffs such as these. Also, is Chris's stealth one hit strike when less than 50% hp disabled? The text is crossed and Speaking about Chris... She is not really good at fighting, her skills are somewhat bad compared to the others. Maybe make it so that she can attack twice per turn, or give her other skills due to how nimble and flexible she is.

-Yunyun died but before i could revive her, i leveled up. Now i it dosnt lets me revive her, says invalid target, my guess is that you should either remove the health and mana restoration upon level up if you are dead or make it that dead party members get revived. But after the fight ended she revived.

-When its raining in the Brigands camp area, and Rin uses fire, quite often i get an error exception, similar to when i tried to use lightning with yunyun when its raining against the birdmen.

(+2)

I really love this kind game even is from famous animes/manga there so little ppl make game like this i will wait for more

(1 edit)

BUG REPORT 1: Whenever i try to use Yunyun Chain Lightning on the birdheads on the deep forest while its raining I get this error.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 66, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(monster, monster, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "D:\HGame\adventurer_trainer.0.2.0a-0.2.0a-pc\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "D:\HGame\adventurer_trainer.0.2.0a-0.2.0a-pc\renpy\python.py", line 1130, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 66, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(monster, monster, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.2.23090503-Pastry0.4

Adventurer Trainer 0.2.0a 0.2.0a

Tue Mar 11 04:53:39 2025

[/code]

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