Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 468 to 507 of 547 · Next page · Previous page · First page · Last page

BIG traceback...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/city.rpy", line 68, in script

    with dissolve

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 456, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 478, in execute

    if adventure.battle is not None and selected:

  File "game/scripts/adventuring/party.rpy", line 478, in <module>

    if adventure.battle is not None and selected:

AttributeError: 'NoneType' object has no attribute 'battle'

-

second part...

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/city.rpy", line 68, in script

    with dissolve

  File "renpy/ast.py", line 1443, in execute

    renpy.exports.with_statement(trans, paired)

  File "renpy/exports.py", line 1684, in with_statement

    return renpy.game.interface.do_with(trans, paired, clear=clear)

  File "renpy/display/core.py", line 2762, in do_with

    clear=clear)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 456, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 478, in execute

    if adventure.battle is not None and selected:

  File "game/scripts/adventuring/party.rpy", line 478, in <module>

    if adventure.battle is not None and selected:

AttributeError: 'NoneType' object has no attribute 'battle'

Windows-7-6.1.7601-SP1

Ren'Py 7.4.11.2266

Adventurer Trainer 0.1.4 0.1.4

Fri Sep 30 21:42:44 2022

Thanks for reporting it!
Could you tell me what you were doing when the error popped up?

I'm not totally sure, because it was at the end of the second guild quest. This time was just farming for XP (I had already completed it earlier) but one thing I did do different was Megumin did her Explosion spell somewhere along the way, and there was a Dire wolf this time around. Either the Dire wolf or Megumin's Explosion caused it (or both) because at the conclusion of the quest it glitched out with that MASSIVE traceback and I had to reload. Please note that everything was fine until the end of the quest, THEN it glitched out.

I also had a traceback when Darkness tried to use a heal potion, but forgot to save that traceback. :( It wouldn't let Darkness do anything with the health potion, it basically just had her miss her turn.

(1 edit) (+1)

I love this, it writing is well done (and FUNNY) and he just rolls with everything that's happened (for the most part!). Waiting to see what the future holds for our hero and these very weird companions! (seriously, the way the three are presented are hilarious, and Darkness is the most bizarre but Aqua and Megumin aren't far behind!)

I also appreciate that knowledge of the source material isn't needed to enjoy the game. It would probably help, but I don't know anything about where this is from, and still love it immensely!

Glad you're enjoying the game! :D

(+1)

Mans self aware and i love it, I was waiting for a H scene and being able to call the angel fucking hisenburg caught me off guard so much lmfao

Hello! How can i use cheats code:)

(+1)

https://pastryirl.itch.io/adventurer-trainer/devlog/393106/cheat-codes

I mean where can i active it:(

(+1)

"Mansion" -> "Your Room" -> "Write in a journal" -> "Cheat Menu" -> profit

Thanka bro

(+1)

Hello. PastryIRL I hope you see this as it's my first comment and I really wish to tell how the game feels.
It's really well made overall and after waiting a long time to try it and playing a few other games, I wanna congratulate you and your party members for not only a decent game but a well packaged gift to all konosuba fans, the writing is good, it's fun and polished overall, and easy to play but with a few different activities.
I Really looooooved the easter eggs and the surprises here and there, also the starting twist, really nice.
The only lackluster part are the H scenes themselves but with how solid everything else is for now I just hope you will eventually complete it.
Good luck on your adventures !

Hi! Thank you so much for taking the time to leave such a thoughtful comment, I'm glad you're enjoying the game! I'm sure you'll love v0.1.5 even more ;)

(+1)

Hey! I hope you're doing well. While I and many other do want an update, I do understand you're currently on a bad situation, I hope the current war climate hasn't affected you too much. Thank you for your hard work!

(+1)

Thank you for your kind words <3

I'd say that it would be great to see diffrent routes. For example if the MC would rather have sex with girls instead of having a relationship and otherwise. Also I'm not sure about something, since I didn't check it, but if the MC starts dating all the girls is there a scene about this? 

Oh! Like a scene discussing a polyamory relationship with all of them? I think that'd be a great idea, not alot of media actually mention polyamory.

In different routes, you would have to be mindful about saves in order to get full gallery. Being able to get all scenes in one playthrough is aimed mostly in this kind of games, so I think it's not a good idea here

Well I was thinking about using the succubus club (or something like that) so you can pay to watch scenes you missed. And even if that isn't an option I'm sure you cloud just go for a harem route or something like that.

I'm on Android, I've cleared up over 5 gigs of space just for this game. I download it, it says app not installed. Do you know how I can fix this?

(1 edit) (+1)

I can relate to this. Not long ago I found the solution. 5G is definitly enough space. Try turning off your device and then turning it on. It sounds stupid but I swear it works! After you turn it on just install the app. Try not doing anything while it installs. It can take a bit - for me it was like 5-10 minutes. It works for everyting that involves installing.


Saving space tip:

After you download the file you can move it to a flashdrive, SD card or something like that. When you do that you get a bunch more space so your device can relax!

It worked, thanks homie (not assuming gender).

(+1)

Whats the song name for Explore the plains? Really is a bop

石畳の下で by watson/MusMus

Is it just me or can I download 1.7GB within 45 seconds? lol

(+3)

I am so ready for the next update!

(1 edit)

I'm stuck on welfare check. Like i clicked on everything but still i'm stuck there

i dont want to bother you with my questions but i gotta ask : how do i get the salmon(by the way great work your game is AWESOME)

(1 edit) (+1)

No bother at all! When adventuring (outside of main quests), you can come across ponds and play a fishing minigame. Salmon is one of the potential rewards.

Glad you're enjoying the game!

Have any of your friends questioned what you do for a living?

No, cause I don't do this for a living :D

(1 edit) (+3)

Cant figure out the investigate the farm quest, pretty sure I have clicked on all the interactable things and now I'm just stuck


Edit: I found it like 30 seconds after saying this.

I get this complaint a lot! I'm addressing it in v0.1.5 with some highlighting if the player takes too long to find the hotspots.

I am thoroughly enjoying this game, but I am stuck in the "work" menu at the guild where I need to scout the farm area and it requires somebody that has stealth. The only adventurer I have ever seen there that has stealth was "Dust", but in this instance he is absent and none of the available adventurers have stealth. So I am unable to proceed and unable to go back. Help? :(

I also get an error whenever I try to use an item and the shop menu is all messed up for me, but I assume these are early access bugs that you are already aware of? If not, I will give you more information.

Glad you're having fun!

As far as the work in the guild goes, all you need to do to proceed is to assign all available adventurers to a quest. If you don't have an adventurer fit for some quest, then don't worry about it.

I will try to make it more clear in the game in v0.1.5, as well as potentially adding a "finish early" button.

Consumables are broken in v0.1.4 and I have a fix ready for it. I also intend to redo the trading menu completely (if not now, then at some point). Thank you for the reports :)

It isn't allowing me to assign anyone because the scouting mission requires stealth and none of the displayed characters have stealth.

found a minor spelling error in the hecking paperwork event says rumorts instead of reports is very minor but i figure you want to make the game the best you can

(+1)

Thank you for the rumort :)

I got that referance

:D

游戏非常棒,如果有中文就好了。

Just saw the scene and wanted to point out that Aldebaran has only one arm... (That Priscilla's sidekick)

Indeed he does, I took a little creative liberty there (and I wasn't able to make him look convincingly with one arm).

Alrighty. Also there is a problem with using potions in the dungeon. In order to use potion I had to press it, get error message, rollback and enter dungeon again.

That's a known bug, will be fixed in the upcoming version

(-2)

GO UPDATE

(+1)

Do you ever question yourself like why am i making a porn game?

All the time

Also why and how did this game start?

(+3)

It's just a game I've wanted to play myself, so I had to make it :)

Oh and what made you realise it to the public?

(+2)

Cause the public is who I'm making it for :D

playing your own games is not fun

Is this game still in development? I love this game so much and I would hate to not be able to have more of it.

(+2)

It is indeed, be on the lookout for content updates!

(+1)

I'm really enjoying the game but I got a question, does it matter if you trust Gabriel or Not?

(+1)

I just realized that your opening is likely similar to Dohna Dohna Opening.

Dohna Dohna was a huge inspiration to me and it shows! I also licensed a song for the opening from Tsukino, who sang Dohna Dohna's OP. It cost an arm and a leg, but it was 100% worth it.

Hello I´m going to try this game, is possible in future add price for this game on itch.io ? like for  5 - 20 euro ? To have all updates for free? Thx

(+7)

Hey! The game is and always will be completely free. I will never charge for it.

You're free to support the development via Patreon, but that is entirely optional.

(+1)

Hello, I have been replaying the game to enjoy the original version before the rewritten one gets released, and I noticed something that while on the first playthrough I didn't even register, but now I did, and it won't stop bothering me: 

While the PC trains with Darkness for her accuracy, the PC notes how painfully slow, and marginal her progress is, to the point he isn't even sure it is working. But he isn't making any progress of his own at all. Not on defense, not on dodge, not on accuracy, nothing! They are training together, through so many days, so something ought to have stuck with him from it besides some dirt. 


Could there be something added to the game, that the PC gets out of it, perhaps at the end of the training where Darkness hits her plateau, to improve the stats of the PC as well?

At that point, it really becomes a question of balance rather than realism. Adding too much benefit to a single activity (which already has two, raising both affection and accuracy) will skew the balance, so I will likely not change that. The MC will have to make do with the dirt he gets on him :)

That said, there will be other ways of increasing MCs own attributes.

I see. So 2 is the max? Then how about adding the stat increase to the pc only after Darkness no longer gets more benefit? That would still keep it at two at any one time. Besides, of all the activities, I wouldn't mind actually training to be the one that is a little OP. 

You could even justify it in universe, that once Darkness states to hit her targets, training with her now allows to train the PC's dodge or protection stat, as protecting or dodging is only possible, when the attack has a chance to hit, and thus dodged or protected against. 

For further balancing, you could add more benefits to the other repeatable actions with the others, like Megumin's explosion walks could train her accuracy too, and it could serve as strength or dodge training for the PC, who walks long distances with a load on his back.

Aqua's repeatable activity is drinking, and it is Aqua's, so it is fine if it stays a useless drain of money besides raising her affection, or if it only raised a joke stat, like alcohol resistance. 

Same with the other girls, spending time and doing stuff together with the PC day by day, could, and should help both of them improve themselves in some way. If higher level areas were added to the game later, adjusting them to account for the increase in stats, could prevent getting it too imballaced, too.

But that is just my take on it.

Hello! I gotta ask, is there a release schedule for the newer version? I understand that if you're working alone it is a really hard job, so please don't overwork yourself. And one more thing, which girl would be the focus of the new update?

(+1)

Hey! Thank you for the kind words, I hope you're enjoying the game!

The release has been delayed due to the current political events and the war that have been personally affecting me, but I hope to get it done sometime in August! It will mainly focus on a major story rewrite, improve upon existing gameplay mechanics (and somewhat reshape the others) and add more H-scenes to the main trio.

(+1)

I am sorry to hear about your struggles with the current political climate. I am impresed and surprised by a major story rewrite... because I thought the current one was already really good. But more H-scenes are always welcome! 

If I had to change anything of the story would just be a dialogue addition: When Darkness goes to the "empty" room to alliviate herself, and then Kazuma asks her what she's doing here and she talks about the horrible things and the gaze of the fat bastard, a little whisper at the end saying something like: And when I pictured you doing that... So that's why she would be excited. 

Sorry to bother you with this, I'll patiently wait for the next awesome update.

(+1)

Hey! Been enjoying Adventurer Trainer so far, but I wanted to ask about one of the changes in 1.4. Specifically for training with Darkness, it says that you can train her accuracy up to "+60", but I was wondering if that means you can only train it from -119 to -59 (exactly a +60 increase) or if it can go higher? Like out of the negatives and to 60 Accuracy.

Either way, enjoying the game and excited to see more content!

(+1)

Hey! Glad to hear you're having fun :)

Your assumption is correct. The maximum accuracy bonus derived from the training activity for Darkness is +60, which does indeed only train it up to -60 actual stat (from -120). I'm considering a possibility of increasing it even further at some point, which will make Darkness a formidable party member, but for now (and to stay in line with her character) this is as far as it goes.

(+1)

Thank you for the quick response! I figured this was the case after I trained her enough for the game to say that she wasn't improving anymore, but I wanted to double check.

Since I didn't know if leveling up might influence the maximum accuracy she can be trained with, or if there might have been books that can increase training effectiveness/cap -- basically, just wanted to make sure I wasn't headed in the entirely wrong direction here.

(1 edit)

Umm hello I just downloaded the game on my android device like three times but I can play it it's saying app not installed can some one help me pls I just wanna play it it goes till the end then says app not installed

If you're trying to install it from your hotbar at the top of your screen and it's not working, go into your files app on your phone and the .apk should be under downloads.

(+1)

Quite amazing. I love the current routes. I am sure the game will have a great future. Just one thing, as a fan of both Megumin and Darkness I was delighted by how cute the Megumin route is, can we expect some cutesy and actual romance from the Darkness route too? Because right now it's a bit...

Thank you! You absolutely can and I hope you like the upcoming updates!

I can't play the game

It says app not installed

Even though I re downloaded it like thrice

(+1)

Love the game cant wait for the next update. Keep up the great work!

thank you :3

So, just curious how does one simply input the codes if one desired to do so

(+1)

You go to Kazuma's room, and pick the option to write in your diary. Then the cheat menu opens, and you write the codes of your choice. 

(+1)

this game is very fun is the next version coming soon?

Working on it!

(1 edit)

For some reason when I try to use my mana and health potion it wont work the code is broken pls try to fix it. Platform: Android 7

Edit: Also im stuck at the investigate the barn pls help.

(+1)

I'm really enjoying the game so far thanks for making a fun combat system with the game

(+1)

Glad you're having fun!

Yo where do i fish

During exploration quests in Plains or the Forest

Yo so I loved playing this game got a new phone and I am running into a problem I tried fixing several ways but the apk won't finish downloading saying it's forbidden?

Viewing most recent comments 468 to 507 of 547 · Next page · Previous page · First page · Last page