A few issues I've encountered with the new update, so that you'd know about them:
In the cheat menu, clicking on items, results in an error screen. Reloading the game fixed it for me.
I couldn't get the Jibril rematch to work, clicking on the option results in an error screen. Quitting & Reloading didn't help.
On occasion, the Kazuma head, that appears during some dialogs, has naked shoulders when I don't think it is supposed to. This includes talking to Luna in the guild after clearing the dungeon, and when we meet that new goddess in the colosseum.
Exiting the game to the main menu caused it to crash one time.
Besides these few bugs, it worked great for me, and I love the update. I especially loved the new Lolisa scene as well as the Chris H scene. The new barks are fun as well, though the labyrinth is a little though when under levelled, and the death protection is quite frustrating... Though I suppose that's by design.
This boss replay is an interesting idea, I'm looking forward to it when it'll be implemented fully. I hope you will include the fight against Rem, and the Rookie Killer. It would be awesome if you could get trophies or special rewards for being able to beat bosses that are unbeatable by design, once you are a high enough level, and even cooler, if Kazuma could get special dialogs in the dreams that acknowledges this. Maybe have the relevant companions have a dream about it?
Thank you for your efforts in making the game, and happy holidays!
It's fighting system it's so freaking good. The scenes, the animations and the images plus the models are absolute cinema, it being combined with all the essence this game has makes you enjoy this game and "most boring" scenes turns them inside-out and transform them into comedy and/or emocional.
Playing this makes me feel like I'm into the real anime but with epic colabs and with SEX.
This game it's 20/10, a masterpiece and the goddest
Dude the new level cap 2.0 is fucking high, we go from level 12 max to level 50, this make me happy, i can be more powerful and i also love grinding level and we now also have Infinite level dungeon to test ability to make a good team
Hope you have a nice holiday and hope you still have time to make update on the game (even very small one just to keep us informed you're alive and working on it)
i know this is a big period for you with holiday and personal stuff (i think) but be aware we're all behind you and wait for you and all the idea you want to put in the game 🥰🥰🥰🥰❤️❤️❤️❤️❤️
Dunno why, but Megumin reminds me of a Ultima Online mage back in the day chuckin explosions/e-bolts till they were out of mana then dead. She's more than made me laugh pretty painfully (good painfully). Good stuff!
It doesn't help him to get it done any faster if you guys keep pestering about the update..... With that said, when's the update?????? Lol sorry had to do it.
Дошел до совместного ограбления особняка с Крис, и во время боя с Рэм на экране выпало куча ошибок, и игра вылетела. Не знаю, может это из-за того что я играю в локализованную версию, может я куда-то не туда нажал. Но последний раз я сохранялся, примерно, 130 миллионов лет назад, или около 50 игровых дней. Теперь мне придется опять гриндить и прокачивать гильдию, обидно. Очень не хватает автосохранений, если это возможно, сделайте пожалуйста
“I want to express my gratitude for this game! ❤️ She is simply amazing! The detail of the drawing is at the highest level, each element is drawn with love. The texts perfectly convey the atmosphere and make you empathize with the characters. This is a really high-quality and sincere project. Thank you very much! I will be waiting for new stories!”
Hello, i got a problem while im doing one mission with yunyun where we are saving a girl called Steph, after unlock the cage it shows the next "an exception has ocurred" how can i solve this?
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/adventuring.rpy", line 764, in script call
$ adventure.on_room_enter()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/locked_chest.rpy", line 350, in script
$ adventure.current_room.contains.auto_pick()
File "game/scripts/adventuring/locked_chest.rpy", line 350, in <module>
$ adventure.current_room.contains.auto_pick()
AttributeError: 'Curio' object has no attribute 'auto_pick'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/adventuring.rpy", line 764, in script call
$ adventure.on_room_enter()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/locked_chest.rpy", line 350, in script
$ adventure.current_room.contains.auto_pick()
File "C:\Users\user\Downloads\other games\z\adventurer-trainer-win-linux\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\ast.py", line 1138, in execute
File "C:\Users\user\Downloads\other games\z\adventurer-trainer-win-linux\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/locked_chest.rpy", line 350, in <module>
$ adventure.current_room.contains.auto_pick()
AttributeError: 'Curio' object has no attribute 'auto_pick'
Hey there! Really love the game,wish there would be more scense doe but the one thing i really want is make the game able to go in sdcard cuz storage issues
i have been seeing a lot of promises in the past 5 months, and that "Soon" still has yet to become a "it's here" which i find HIGHLY Suspicious. PLEASE dont be one of those people that make something decent to start with then leave it after money has come in...
Hi I need help, so I was playing the game and when I tried to save the interface on the bottom of the screen isn't there how do I fix it? Glady appreciate the help thanks
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will have chinese translation?
Potentially in the future; I've got a solid localization framework in place now.
Does somebody know how do I trigger the deer encounter, and the dance scene with Megumin?
The deer encounter is random; as for the dance, it's unfortunately not triggerable
A few issues I've encountered with the new update, so that you'd know about them:
In the cheat menu, clicking on items, results in an error screen. Reloading the game fixed it for me.
I couldn't get the Jibril rematch to work, clicking on the option results in an error screen. Quitting & Reloading didn't help.
On occasion, the Kazuma head, that appears during some dialogs, has naked shoulders when I don't think it is supposed to. This includes talking to Luna in the guild after clearing the dungeon, and when we meet that new goddess in the colosseum.
Exiting the game to the main menu caused it to crash one time.
Besides these few bugs, it worked great for me, and I love the update. I especially loved the new Lolisa scene as well as the Chris H scene. The new barks are fun as well, though the labyrinth is a little though when under levelled, and the death protection is quite frustrating... Though I suppose that's by design.
This boss replay is an interesting idea, I'm looking forward to it when it'll be implemented fully. I hope you will include the fight against Rem, and the Rookie Killer. It would be awesome if you could get trophies or special rewards for being able to beat bosses that are unbeatable by design, once you are a high enough level, and even cooler, if Kazuma could get special dialogs in the dreams that acknowledges this. Maybe have the relevant companions have a dream about it?
Thank you for your efforts in making the game, and happy holidays!
Thank you for putting this together! Glad you've enjoyed the release :)
Merry Christmas and happy holidays!
А русский язык есть в игре или надо ждать фанатского перевода на сторонних сайтах?
Ждать)
Potentially in the future; I've got a solid localization framework in place now.
This game it's truly a masterpiece.
It's fighting system it's so freaking good. The scenes, the animations and the images plus the models are absolute cinema, it being combined with all the essence this game has makes you enjoy this game and "most boring" scenes turns them inside-out and transform them into comedy and/or emocional.
Playing this makes me feel like I'm into the real anime but with epic colabs and with SEX.
This game it's 20/10, a masterpiece and the goddest
Thank you for the high praise, glad you've enjoyed the game so far!
Dude the new level cap 2.0 is fucking high, we go from level 12 max to level 50, this make me happy, i can be more powerful and i also love grinding level and we now also have Infinite level dungeon to test ability to make a good team
People have been asking to raise it, I obliged :D
Hope you have a nice holiday and hope you still have time to make update on the game (even very small one just to keep us informed you're alive and working on it)
i know this is a big period for you with holiday and personal stuff (i think) but be aware we're all behind you and wait for you and all the idea you want to put in the game 🥰🥰🥰🥰❤️❤️❤️❤️❤️
Thank you and I hope you have a great holiday as well ❤️❤️
this is development stopped? cuz if its stopped than no point in downloading this.
Defenetely no, the developer even replied to a comment 6 days ago, it just updates rarely, but the ambitions are up to 4.0 I think
Still working on it
Are you still alive? Are you okay?
Still alive and okay, thank you for checking :)
holiday season, plus lots of pressure at my job are impacting the free time I have to work on the game
When will the new update come?
Dunno why, but Megumin reminds me of a Ultima Online mage back in the day chuckin explosions/e-bolts till they were out of mana then dead. She's more than made me laugh pretty painfully (good painfully). Good stuff!
It doesn't help him to get it done any faster if you guys keep pestering about the update..... With that said, when's the update?????? Lol sorry had to do it.
В следующем году, лол XD
Дошел до совместного ограбления особняка с Крис, и во время боя с Рэм на экране выпало куча ошибок, и игра вылетела. Не знаю, может это из-за того что я играю в локализованную версию, может я куда-то не туда нажал. Но последний раз я сохранялся, примерно, 130 миллионов лет назад, или около 50 игровых дней. Теперь мне придется опять гриндить и прокачивать гильдию, обидно. Очень не хватает автосохранений, если это возможно, сделайте пожалуйста
Autosaves are built into the game, you can load one by clicking "Autosaves" on the bottom of the Load menu.
Спасибо, не увидел. А реплеи в этой игре можно смотреть? Ото я не нашел где это
You can replay scenes from the Girls menu
我想问一下有没有翻译
No official localization yet
有没有机会等到翻译
Thank you for such a great game🙏 . My only request is Luna paizuri👀
how am i supposed to do the welfare check quest when an requirement is of even starting it is doing the quest
You need to beat the quest Welfare Check thats in the forest farm to see the event Welfare Chec
“I want to express my gratitude for this game! ❤️ She is simply amazing! The detail of the drawing is at the highest level, each element is drawn with love. The texts perfectly convey the atmosphere and make you empathize with the characters. This is a really high-quality and sincere project. Thank you very much! I will be waiting for new stories!”
Hello, i got a problem while im doing one mission with yunyun where we are saving a girl called Steph, after unlock the cage it shows the next "an exception has ocurred" how can i solve this?
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/adventuring.rpy", line 764, in script call
$ adventure.on_room_enter()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/locked_chest.rpy", line 350, in script
$ adventure.current_room.contains.auto_pick()
File "game/scripts/adventuring/locked_chest.rpy", line 350, in <module>
$ adventure.current_room.contains.auto_pick()
AttributeError: 'Curio' object has no attribute 'auto_pick'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2247, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2250, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/adventuring.rpy", line 764, in script call
$ adventure.on_room_enter()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/adventuring.rpy", line 871, in script call
$ adventure.on_room_clear()
File "game/scripts/adventuring/locked_chest.rpy", line 350, in script
$ adventure.current_room.contains.auto_pick()
File "C:\Users\user\Downloads\other games\z\adventurer-trainer-win-linux\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\user\Downloads\other games\z\adventurer-trainer-win-linux\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/locked_chest.rpy", line 350, in <module>
$ adventure.current_room.contains.auto_pick()
AttributeError: 'Curio' object has no attribute 'auto_pick'
Windows-10-10.0.19041 AMD64
Ren'Py 8.1.2.23090503-Pastry0.3
Adventurer Trainer 0.1.9a 0.1.9a
Fri Dec 13 23:52:10 2024
[/code]
Using lockpick in Steph's quest has a known bug, for now to get around it just pick it yourself
Thank you so much, it worked!
Great game, five stars. :D
how complete the quest with the fish, I already have the fish?
Hi there, this pops up every time i click on the skill upgrade menu, what can i do to fix it? ive tried restarting and reinstalling the game.
Oh and, Chris is best.
based
Perfect game, glad the creater is repling to the comment. Would be better if we had something more specific than 'soon'.
I wish I had something more specific :(
Pregnancy?
No
Will is it planned?
Also no
For some random reason whenever I open the game(I'm on linux mint 21.3 cinnamon) it crashes within seconds. Any advice?
Is there a crash log or anything? Do other Ren'Py games work for you?
nvm fixed it,
More scenes for yunyun and cris/eris
Hey there! Really love the game,wish there would be more scense doe but the one thing i really want is make the game able to go in sdcard cuz storage issues
What is the cheat menu code
Im broke af
when you go to bed the option shows up. you need to buy their patreon to use it though. just keep accepting and doing quests
i have been seeing a lot of promises in the past 5 months, and that "Soon" still has yet to become a "it's here" which i find HIGHLY Suspicious. PLEASE dont be one of those people that make something decent to start with then leave it after money has come in...
fellow yandere simulator fan?
If i suport u on patreon can you unban me from the discord?
What were you banned for?
If it's for cause, then no.
I dont even remember what i was banned for (i wont do it if i get unbanned)
famous words by someone who would infact again do it
are you still working on this? next update?
I am and soon
10 years later: i am and soon
Let this man cook.
Is there any consistent way of getting more "honest" reputation?
¿Para cuándo la próxima actualización? :3
Dicen que estan trabajando en ella me imagino que será muy grande llevan varios meses en esa actualización
That game is awesome, this game is more than H scenes, gameplay, the jokes, the references, all is perfect.
Hi I need help, so I was playing the game and when I tried to save the interface on the bottom of the screen isn't there how do I fix it? Glady appreciate the help thanks