I got scared that the YunYun headpatting was infinite because I Don't think I could stop patting the YunYun if it was. Clearly peak game design (now let me headpat every character)
Hey I love the new update but i need to know something is there going to be a problem with having harem later on because i don't think i can stand breaking yunyun's heart when i am just trying to unlock everything
I can't join the discord server due to vpn problems(can't log into discord without having it on) but I can give you my discord username: kushikutothegoat
Wonderful game, I like the way you incorporated characters' quirks from the anime into combat
I have a humble request, can you please make a separate volume slider for combat music? It gets repetitive. I like the rest of the soundtrack, so I don't want to disable all music in the game
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yo this game is perfect its like an alternate timeline to the actual show and works really well
I got scared that the YunYun headpatting was infinite because I Don't think I could stop patting the YunYun if it was. Clearly peak game design (now let me headpat every character)
Based, Yunyun deserves all the headpats
Always patting the YunYun and the Megumin.
It's the law
Hey I love the new update but i need to know something is there going to be a problem with having harem later on because i don't think i can stand breaking yunyun's heart when i am just trying to unlock everything
Nope, harem route is the intended way to play the game
also a problem that got me stuck before reaching the Rookie Killer:
, File "game/scripts/adventuring/displayables.rpy" line 207q i, __eq__
if self.animationa_id == other animation_id
Attribute Error: "Animation' object has no attribute 'animation id'
it keeps rewinding the animation where the party attacks all at once
Weird, thanks for the report!
Trying to load savefile from dungeon give me this:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/adventuring.rpy", line 1037, in script
if adventure.current_room.trigger_during_render is not None:
File "game/scripts/adventuring/adventuring.rpy", line 1037, in <module>
if adventure.current_room.trigger_during_render is not None:
AttributeError: 'Room' object has no attribute 'trigger_during_render'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/adventuring.rpy", line 1037, in script
if adventure.current_room.trigger_during_render is not None:
File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\ast.py", line 2133, in execute
if renpy.python.py_eval(condition):
File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\python.py", line 1161, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\python.py", line 1154, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scripts/adventuring/adventuring.rpy", line 1037, in <module>
if adventure.current_room.trigger_during_render is not None:
AttributeError: 'Room' object has no attribute 'trigger_during_render'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2-Pastry0.5
Adventurer Trainer 0.2.1a 0.2.1a
Sun Apr 27 11:20:58 2025
```
Oh hey finally an update 🫶
Hi Pastry, have you seen the two new season 3 OVAs? They're funny asf.
I have! 10/10 episodes
Is Sylvia in game?
I have a feeling that we will have her/him later on.
Not yet, Sylvia will make an appearance in Chapter 2/3 (whenever we get to Crimson Village content)
I'm pretty sure I worked in the guild and made the grand library quest 100% but I can't find it in the map, did i miss something or is it a bug?
Could you post your savefile on discord? Could be a bug but I've never heard of anyone running into it before
I can't join the discord server due to vpn problems(can't log into discord without having it on) but I can give you my discord username: kushikutothegoat
EDIT: nevermind I changed my vpn
blud game kept bugging when megumin use explosion with true sight buff
Should be fixed in 0.2.1
No podrías ponerlo a español
Wonderful game, I like the way you incorporated characters' quirks from the anime into combat
I have a humble request, can you please make a separate volume slider for combat music? It gets repetitive. I like the rest of the soundtrack, so I don't want to disable all music in the game
Glad you've enjoyed the game so far!
Unfortunately I don't think that's possible given the current sound system implementation. Sorry!