v0.1.7 is Available for Patrons!


Hey, Adventurers!

v0.1.7 is now live for $10+ Patrons. The download links are available in this post -> https://www.patreon.com/posts/88412173

Public Release Date: September 12th

We finally crossed the 100k word mark, introduced two new characters, added a bunch of new events, two more quests... The list goes on and on, check out the changelog below!

v0.1.7

Story:

- +20k words, totaling 101k

- +659 images, totaling 4177

- +10 animations, totaling 70

- +6 Main Events

- +1 Megumin H-scene

- +2 new characters

- +1 REDACTED Events

- +1 REDACTED H-scene

- +1 ANOTHER REDACTED H-scene

- +2 Luna Events

- +2 Quests

- + Yunyun recurrent event

- +1 Headpat Event for Darkness

- +1 Movie

Technical:

- Added a new responsive cursor (as well as the option to use system cursor instead)

- Added a playtime counter which can be seen in the Stats screen. Since the previous versions did not track time spent adventuring, initially it will be a little off.

- Added 4 more narratives for the procedurally generated Guild Jobs

- Some choices will now be displayed and greyed out if the player doesn't have the Skills, Feat, or Reputation to use them

- Updated the Cheats menu visuals

Adventuring:

- Added Divine Boons, which are a new type of Curio that can be found during adventuring. They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. Hades fans will know what I'm talking about

- Added a new boss fight (which was the most fun for me to implement so far)

- Added Encounters (meeting NPCs while adventuring)

- Certain dialogues in quests will now only happen once instead of every time they are triggered

- Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse

- +6 new enemy types

- added custom loss conditions for certain quests

- some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest

- Added additional on-screen controls for the lockpicking screen

- Updated enemy AI to have memory for more complex decision making

- Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter.

Balancing:

- Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book

- Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book

- Raised Megumin's base Willpower to 25 and willpower increase on levelup from 7->8

- Megumin's Explosion can now be used indoors with "Minor Explosion" upgrade

- Some Status Effects that deal damage over time now deal it in % of the units health

- Megumin's Intense Burns now deals 10% of the target's health every turn instead of 10 damage

- Cowering now increases unit's protection to 75%

- Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects

- Darkness' Bolster will now also apply Mark on her

- Mana Potions will now restore 50 mana instead of 15

Minor changes:

- +2 Books

- +4 Gifts (eventually might be moved to a different shop)

- +4 new Achievements

- You can now work at the construction site during evenings

- Slightly reduced likelyhood of rain on any given day

- Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected)

- Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game)

- Added a fallback system to remove duplicated books when trying to read them for the second time

- Adjusted some popup hint messages to appear at top-left of the cursor instead of behind it

- Added navigational arrows to each Girl info page to provide an easy way to cycle through all girls

- Added an animated glint to collectible items in the background to make them easier to spot

- Reencoded the intro movie in VP8

- Chris can now teach you Advanced lockpicking techniques

- Applied blur to the farthermost background layer in adventuring

- Books can now apply feats to heroes directly

- Books with more than 3 pages will now only show the counter instead of one icon per page in the Book Reading screen

Fixes:

- Fixed the jerky camera upon entering a new room while Adventuring

- Fixed a bug with book reading which could result in "There are still some pages left to read" message displayed even after you finish the book

- Notification screen not showing up SHOULD be fixed now

- Fixed issue with text overlap in Guild Job Result screen

- Fixed a bug which could result in an uncaught exception being thrown in guildwork

- Fixed a bug with Skeleton King AI that could result in an uncaught exception

- Fixed improperly looping animation in Darkness' "How Far I've Fallen"

- Bit of a band-aid solution but achievements not being granted should be fixed

- Fixed Item effects being boostable

- Fixed ability tooltip that could mislead players into thinking Item effects were providing boosts

- Fixed a bug with some status effects not triggering during turn start/end

- Fixed a bug with ability modifiers, preventing ability upgrades from increasing/decreasing damage via multipliers. Thanks M-L for the report

- Fixed a bug that would case some StatusEffects to be removed after combat, even if they were meant to stay

- Fixed a bug that would reset heroes' health to max when overhealed and then healed via regular means. Thanks M-L for the report

- Fixed a bug that would reset overhealed amount when heroes level up. Thanks M-L for the report

- Fixed a bug where a boss fight could not be instantiated properly. Thanks Leon for the report

- Fixed a bug where using arrows in girl tracker info screen could select locked characters. Thanks Leon for the report

- Fixed hero portraits not using the correct skin when in quest selection menu. Thanks M-L for the report

- Fixed a bug which would result in an uncaught exception thrown if the last enemy dies to a Damage-Over-Time effect. Thanks M-L for the report

- Fixed medals not displaying correctly in the Hall of Fame

Get Adventurer Trainer

Comments

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Btw,how do you get through the rescue the noble girl event. I can't pick up locks for some reason. They're always changing

can use save game v0.1.6a?

yes! I maintain a save patching system so that any save is playable no matter how old. 

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I like how half of the update looks like an AVN update report and the other half looks like an Albion patch note XD. Good update :)👍

(+1)

may god bless you with a nice tensei when you go to your next life.

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Yay more Megumin.