v0.2.0a Public Release!


🔔Hey, Adventurers!

v0.2.0a is now in Public Access! As always, I look forward to hearing your thoughts and hope you enjoy the newest release! It fell short of my intended targets for content, but it's still a good-sized update. Lots of gameplay/technical changes and improvements, three new H-scenes, a bunch of fixes, and a much-awaited infinite dungeon!

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v0.2.0a

Minor changes:

- Reduced Doppelganger's HP scaling

- Infinite Dungeon Demons' armor capped at 80%.

- Jibril's replay battle now correctly displays the recommended level as 8

Fixes:

- Fixed Kazuma's bustup skin being stuck in naked mode after a scene with Chris

- Bustups now get refreshed properly on day start

- Fixed Rin's Barrier crashing the game upon absorbing DOT damage. It now ignores DOTs as intended.

- Fixed an issue resulting in a crash when trying to exit the Infinite Dungeon

- Fixed the issue with Chris's dialogue triggering during an alley fight even if Chris wasn't present

- Adjusted Darkness' Cleanse Buffs logic

- Fixed the issue resulting in Maze effect always active in Infinite Dungeon

- Jibril can no longer be fought in the Colosseum until she is defeated at the library

- Fixed doppelgangers bossfight repeating itself

- Fixed a bug that could indicate empty rooms as containing dialogue

- Fixed a bug that could result in an infinite Fear being applied to units

- Fixed a bug that resulted in a crash in the Cheat Menu with new Items

- Fixed Acid triggering damage multiple times during AOE attacks

- Fixed Cleanse removing Stunned debuff

- Fixed a few abilities not benefitting from boosts

- Fixed a bug that extended Meditate's duration with a boost

- Fixed a bug that could lead to an uncaught exception when no ability is selected in the battle menu

- Fixed a bug with the Frozen effect that could crash the game

- Fixed a bug allowing auto-attacks to bypass Stealth or Disarm effects

- Fixed a bug that could result in a crash during a dungeon floor generation

- Fixed a bug with Jibril throwing an error if defeated previously and challenged again

- Minor spelling fixes


v0.2.0

Story:

- +15k words, totaling 145k

- +248 images, totaling 5360

- +30 animations, totaling 124

- +1 Megumin dynamic repeating H-scene

- +1 Chris Event

- +1 Chris H-scene

- +1 Lolisa H-scene

- +1 Raphiel Event

- +1 Luna Dialogue

- Aqua Headpats scene

Technical:

- Girls Tracker will now display hints for unlocking locked characters on hover

- You can now change custom names with love interests via a menu in your room

- You can now embark on adventures even when it's raining during the day

- Added new shaders for certain transitions

- Added full support for embedded json-ized data translations to improve localization coverage

- Localization packages can now be selected from the menu, allowing multiple localizations to reside within one build (will experiment with that later when I actually do have a localization package)

- Completely redid the dynamic outfit/angle selection screen for H-scenes (like the one with Bae). Expect massive performance improvements, prettier transitions, lighting control, etc

- Chomusuke can now drop Outfits for H-scenes (currently only for Megumin) as a reward for Rare and Epic fishes

Adventuring:

- New floors for the Dungeon (it is also now finishable, unlocking the Infinite Dungeon/Labyrinth)

- New enemy types

- Added Weather effects. Now certain regions can have different weather effects, which in turn will affect certain aspects of adventuring

- New Weather effects: Raining and Foggy; additional environment effects for the Labyrinth and the Dungeon: Maze

- General performance optimizations

- Regions will now have their appropriate environment ambiance

- The game will now remember the last action for each of the party members (even out of combat and between adventures)

- Status effects icons during adventuring will now render in columns if there are more than 6

- Certain enemies will now appear in different color styles

- Abilities will now properly reset their cooldowns upon end of combat

- Added a hint for showing/hiding skill tooltip during battle

- Adjusted the positioning of the timer element, and the Updated Quest notification will no longer overlap with it

- Over 25 new banters and dialogues for combat and adventuring

Balancing:

- Level cap raised to 50

- Rin's Magic Missile received a new upgrade: Energy Morphing. It allows switching the damage type of the skill to Lightning, Ice, or Acid.

- Chris' natural dodge: 6 -> 9

- Damage over time effects can no longer be resisted

- Reduced the rarity of Ring of Bloodlust from Rare to Uncommon (since it's not that good)

- Boons are no longer dispellable

- Execute no longer pierces Death Protection

Minor changes:

- +1 Book

- New Guild Quests and adventurers

- Girls Tracker will now display the current relationship status with a character

- Added missing event screenshots for Gabriel

- Added an animated transition for when a save is loaded

- The "Quests Complete!" screen will now scroll through completed quests if there are too many to show at once

- The church menu will now correctly highlight available events in Heaven

- Adjusted the character tracker to only include major events

- Repeating H-events from the invite menu will now have a trigger marker when available for the first time

Fixes:

- Fixed the issue that could cause a portrait to flash during narrator's dialogue

- Fixed a bug that could cause an uncaught exception in Wiz's "Drain Touch" event

- Fixed a slight continuity issue in Forest Farm event

- Fixed an issue that prevented some unique damage type interactions from happening (extra Lightning damage to Wet enemies for instance)

- Fixed an issue that could result in Fear being applied to a unit infinitely without ever expiring

- Fixed an issue that prevented boosts from increasing the accuracy of basic attacks

- Fixed a bunch of interactions with the new Status Effects that could result in a crash following duplication of effects

- Fixed an issue which resulted in Drain Touch not targeting the correct units on Android

- Fixed an issue that could result in a crash when in combat against a boss with World Wisdom boon equipped

- Fixed an issue that could result in an inventory hint popup stuck on the screen after closing the inventory

- Fixed an issue that prevented the use of lockpicks in Steph's quest

- Fixed a bug that prevented characters from getting a Willpower bonus from Wizard Staff

- Fixed a bug that prevented vulnerabilities from being highlighted when targeted

- Minor spelling fixes

Files

Android Build (v0.2.0a) (.apk) 1.3 GB
2 days ago
Windows / Linux Build (v0.2.0a) 2 GB
Version 0.2.0a 2 days ago
Android Build (v0.2.0a) (.zip) 1.3 GB
Version 0.2.0a 2 days ago
Mac Build (v0.2.0a) 2 GB
Version 0.2.0a 2 days ago

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Comments

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(+1)

Chris scenes are absolute cinema 

(+1)

wonderful update

(+6)

HOLY SHIT I WAS SCARED THIS WAS DEAD, PRAISE ERIS

(+2)

Can finally headpat Aqua!!!

(+2)

Great news!

(+2)

Letssas gooiiii

(+2)

Yessir