v0.2.0 is available for Patrons!


Original post here -> https://www.patreon.com/posts/118609484

The download links are available in this post -> https://www.patreon.com/posts/118607151

Public Release Date: around January 24th


🎄Hey, Adventurers! Merry Christmas!

It truly is a miracle season🌟 I've decided to go ahead and release v0.2.0 in its current state for the Crusader+ Patrons. I'll be out for the holidays and then have a business trip lined up, and I couldn't bear the thought of delaying the release all the way to 2025.

I've sat on this one for quite some time; frankly, I was quite depressed and under a lot of pressure at my job during some of the last few months, and not only unable to work on this, but also questioning the game and every other life choice I've ever made. In other words, a classic mid-life crisis :)

Luckily it's all ogre now, and I think I'm going to try something new for the release cycle. Previously I set pretty unrealistic targets for myself for each release, delaying each build and inevitably pushing a lot of content further down the line. The same exact thing I used to blame my project managers for :) I'll be aiming to make more frequent updates, albeit they will be smaller, favoring releases over packing them with more content. Hopefully that will help with the burnout too, and I'm sure y'all would appreciate more updates.

With all that said, let's talk about the new release! It fell short of my intended targets for content, but it's still a good-sized update. Lots of gameplay/technical changes and improvements, three new H-scenes, a bunch of fixes, and a much-awaited infinite dungeon!

There were a few events I was planning to include in this, but seeing as 2024 is coming to an end, I unfortunately don't have the time to do it, so they will have to roll over to 0.2.1.

___________________________

Changelog:

Story:

- +15k words, totaling 145k

- +248 images, totaling 5360

- +30 animations, totaling 124

- +1 Megumin dynamic repeating H-scene

- +1 Chris Event

- +1 Chris H-scene

- +1 Lolisa H-scene

- +1 Raphiel Event

- +1 Luna Dialogue

- Aqua Headpats scene

Technical:

- Girls Tracker will now display hints for unlocking locked characters on hover

- You can now change custom names with love interests via a menu in your room

- You can now embark on adventures even when it's raining during the day

- Added new shaders for certain transitions

- Added full support for embedded json-ized data translations to improve localization coverage

- Localization packages can now be selected from the menu, allowing multiple localizations to reside within one build (will experiment with that later when I actually do have a localization package)

- Completely redid the dynamic outfit/angle selection screen for H-scenes (like the one with Bae). Expect massive performance improvements, prettier transitions, lighting control, etc

- Chomusuke can now drop Outfits for H-scenes (currently only for Megumin) as a reward for Rare and Epic fishes

Adventuring:

- New floors for the Dungeon (it is also now finishable, unlocking the Infinite Dungeon/Labyrinth)

- New enemy types

- Added Weather effects. Now certain regions can have different weather effects, which in turn will affect certain aspects of adventuring

- New Weather effects: Raining and Foggy; additional environment effects for the Labyrinth and the Dungeon: Maze

- General performance optimizations

- Regions will now have their appropriate environment ambiance

- The game will now remember the last action for each of the party members (even out of combat and between adventures)

- Status effects icons during adventuring will now render in columns if there are more than 6

- Certain enemies will now appear in different color styles

- Abilities will now properly reset their cooldowns upon end of combat

- Added a hint for showing/hiding skill tooltip during battle

- Adjusted the positioning of the timer element, and the Updated Quest notification will no longer overlap with it

- Over 25 new banters and dialogues for combat and adventuring

Balancing:

- Level cap raised to 50

- Rin's Magic Missile received a new upgrade: Energy Morphing. It allows switching the damage type of the skill to Lightning, Ice, or Acid.

- Chris' natural dodge: 6 -> 9

- Damage over time effects can no longer be resisted

- Reduced the rarity of Ring of Bloodlust from Rare to Uncommon (since it's not that good)

- Boons are no longer dispellable

- Execute no longer pierces Death Protection

Minor changes:

- +1 Book

- New Guild Quests and adventurers

- Girls Tracker will now display the current relationship status with a character

- Added missing event screenshots for Gabriel

- Added an animated transition for when a save is loaded

- The "Quests Complete!" screen will now scroll through completed quests if there are too many to show at once

- The church menu will now correctly highlight available events in Heaven

- Adjusted the character tracker to only include major events

- Repeating H-events from the invite menu will now have a trigger marker when available for the first time

Fixes:

- Fixed the issue that could cause a portrait to flash during narrator's dialogue

- Fixed a bug that could cause an uncaught exception in Wiz's "Drain Touch" event

- Fixed a slight continuity issue in Forest Farm event

- Fixed an issue that prevented some unique damage type interactions from happening (extra Lightning damage to Wet enemies for instance)

- Fixed an issue that could result in Fear being applied to a unit infinitely without ever expiring

- Fixed an issue that prevented boosts from increasing the accuracy of basic attacks

- Fixed a bunch of interactions with the new Status Effects that could result in a crash following duplication of effects

- Fixed an issue which resulted in Drain Touch not targeting the correct units on Android

- Fixed an issue that could result in a crash when in combat against a boss with World Wisdom boon equipped

- Fixed an issue that could result in an inventory hint popup stuck on the screen after closing the inventory

- Fixed an issue that prevented the use of lockpicks in Steph's quest

- Fixed a bug that prevented characters from getting a Willpower bonus from Wizard Staff

- Fixed a bug that prevented vulnerabilities from being highlighted when targeted

- Minor spelling fixes

Get Adventurer Trainer

Comments

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yay finally ( happy dance)

(+1)

Man you come once a blue moon

I live to surprise :)