v0.1.7 Public Release!


Hey, Adventurers!

v0.1.7 is now officially in Public Access! We finally crossed the 100k word mark, introduced two new characters, added a bunch of new events, two more quests... The list goes on and on.

I hope you enjoy playing! As always, I look forward to hearing your feedback. Given the amount of changes, I expect quite a bit :)

v0.1.7

Story:

- +20k words, totaling 101k

- +659 images, totaling 4177

- +10 animations, totaling 70

- +6 Main Events

- +1 Megumin H-scene

- +2 new characters

- +1 REDACTED Events

- +1 REDACTED H-scene

- +1 ANOTHER REDACTED H-scene

- +2 Luna Events

- +2 Quests

- + Yunyun recurrent event

- +1 Headpat Event for Darkness

- +1 Movie

Technical:

- Added a new responsive cursor (as well as the option to use system cursor instead)

- Added a playtime counter which can be seen in the Stats screen. Since the previous versions did not track time spent adventuring, initially it will be a little off.

- Added 4 more narratives for the procedurally generated Guild Jobs

- Some choices will now be displayed and greyed out if the player doesn't have the Skills, Feat, or Reputation to use them

- Updated the Cheats menu visuals

Adventuring:

- Added Divine Boons, which are a new type of Curio that can be found during adventuring. They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. Hades fans will know what I'm talking about

- Added a new boss fight (which was the most fun for me to implement so far)

- Added Encounters (meeting NPCs while adventuring)

- Certain dialogues in quests will now only happen once instead of every time they are triggered

- Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse

- +6 new enemy types

- added custom loss conditions for certain quests

- some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest

- Added additional on-screen controls for the lockpicking screen

- Updated enemy AI to have memory for more complex decision making

- Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter.

Balancing:

- Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book

- Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book

- Raised Megumin's base Willpower to 25 and willpower increase on levelup from 7->8

- Megumin's Explosion can now be used indoors with "Minor Explosion" upgrade

- Some Status Effects that deal damage over time now deal it in % of the units health

- Megumin's Intense Burns now deals 10% of the target's health every turn instead of 10 damage

- Cowering now increases unit's protection to 75%

- Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects

- Darkness' Bolster will now also apply Mark on her

- Mana Potions will now restore 50 mana instead of 15

Minor changes:

- +2 Books

- +4 Gifts (eventually might be moved to a different shop)

- +4 new Achievements

- You can now work at the construction site during evenings

- Slightly reduced likelyhood of rain on any given day

- Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected)

- Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game)

- Added a fallback system to remove duplicated books when trying to read them for the second time

- Adjusted some popup hint messages to appear at top-left of the cursor instead of behind it

- Added navigational arrows to each Girl info page to provide an easy way to cycle through all girls

- Added an animated glint to collectible items in the background to make them easier to spot

- Reencoded the intro movie in VP8

- Chris can now teach you Advanced lockpicking techniques

- Applied blur to the farthermost background layer in adventuring

- Books can now apply feats to heroes directly

- Books with more than 3 pages will now only show the counter instead of one icon per page in the Book Reading screen

Fixes:

- Fixed the jerky camera upon entering a new room while Adventuring

- Fixed a bug with book reading which could result in "There are still some pages left to read" message displayed even after you finish the book

- Notification screen not showing up SHOULD be fixed now

- Fixed issue with text overlap in Guild Job Result screen

- Fixed a bug which could result in an uncaught exception being thrown in guildwork

- Fixed a bug with Skeleton King AI that could result in an uncaught exception

- Fixed improperly looping animation in Darkness' "How Far I've Fallen"

- Bit of a band-aid solution but achievements not being granted should be fixed

- Fixed Item effects being boostable

- Fixed ability tooltip that could mislead players into thinking Item effects were providing boosts

- Fixed a bug with some status effects not triggering during turn start/end

- Fixed a bug with ability modifiers, preventing ability upgrades from increasing/decreasing damage via multipliers. Thanks M-L for the report

- Fixed a bug that would case some StatusEffects to be removed after combat, even if they were meant to stay

- Fixed a bug that would reset heroes' health to max when overhealed and then healed via regular means. Thanks M-L for the report

- Fixed a bug that would reset overhealed amount when heroes level up. Thanks M-L for the report

- Fixed a bug where a boss fight could not be instantiated properly. Thanks Leon for the report

- Fixed a bug where using arrows in girl tracker info screen could select locked characters. Thanks Leon for the report

- Fixed hero portraits not using the correct skin when in quest selection menu. Thanks M-L for the report

- Fixed a bug which would result in an uncaught exception thrown if the last enemy dies to a Damage-Over-Time effect. Thanks M-L for the report

- Fixed medals not displaying correctly in the Hall of Fame

Files

Mac Build (v0.1.7) 1 GB
Sep 12, 2023
Windows / Linux Build (v0.1.7) 1 GB
Sep 12, 2023
Android Build (v0.1.7) 1 GB
Sep 12, 2023

Get Adventurer Trainer

Comments

Log in with itch.io to leave a comment.

i'm really stumped on how to encounter the character from no game no life (not saying names for spoilers i guess?) any hints?

If you haven't received a "Grand Library" quest, spend some time working at the guild until you get it

thanks i stopped doing them after i got all the related achievements but that was in the previous version so it slipped my mind >w>

I added a quest marker to it in v018a so you'll always know if there's something plot important there

(+1)

We have achieved the Power of Knook. "Now we are all Sons of Bitches" -Kenneth Bainbridge

(+1)

How do you get the second Luna event?

Also, are the red stones from minibosses supposed to stop dropping after a while?

(+1)

Also, I did the SPOILERS festival and got the highest scores at both minigames there, so is the festival achievement supposed to unlock from something else?

(+1)

Luna's event is currently broken and doesn't trigger, will be fixed in v0.1.8. Same with the achievement for the festival, it'll be granted retroactively.

Each miniboss type can only drop up to 3 power gems, so yes that is correct.

Thanks!

(1 edit) (+1)

Also, will the bonus boss give a bigger reward in the future or is this all that's planned?

I REALLY like the fight. It does take specific levels to make it consistent due to the current lack of speed control (mainly because aqua speed tying will screw you over), but it was a very well designed fight in terms of atmosphere, difficulty, variety, and creativity. And that's on top of her first fight being hilarious and a fresh change of pace!

I was kind of expecting yunyun to gain skills after it though, instead of a congrats and a stone for costumes I already bought. Other people commenting on it or a sex scene would have been neat too. Totally understand if those are too much for content most players will never get, but even a red stone would probably have been better.

(2 edits) (+1)

Actually the boss drops a few power gems as well as loads of XP, but I just realized that the achievement notification overshadows that loot notification. I'm gonna have to adjust that!


And perhaps some extra dialogue could be a good thing to add.


Oh, and I got speed manipulation to work in v0.1.8 so it's gonna be a much more important gameplay mechanic now!

(+1)

That's awesome!

On somewhat related note, I think it'd be neat if we got a bestiary for enemies we've killed a certain number of, maybe with all weaknesses listed and movesets.

(+2)

Very interesting Update, keep up the good work! :D