v0.1.2 Early Access


Adventurers, happy Valentine's day, also known as the release date for the early-access build of Adventurer Trainer v0.1.2!

If you're a Patron of Crusader level and higher, check out the latest Patreon post for the download links. For everyone else, the public release is scheduled for next week, on **February 21st**!

Full changelog for 0.1.2 is below:

v0.1.2

This update focuses on events for Darkness, fleshing out the story and the characters.

Story:

- +13k words, up to the total of 40k

- +601 images, totaling 1594

- +7 videos

- 1 New Quest

- 4 Main Events

- 3 Darkness Events (1 H-scene!)

- Added the first ever Dream to Succubi Cafe, featuring Quintessential Quintuplets.

- 1 H-scene featuring one new succubi character.

- 3 Bonus Events (although, I don't expect many people will see one of them ;) )

Technical:

- Fixed an issue where versions were not correctly compared when checking for updates in cases where the client's version was higher than the one available online.

- Fixed a bug which could result in a game crash on Linux systems if a dependency was not resolved.

- Enabled version checking for Patreon builds.

- Added a marker to identify activities that will lead to events.

- Removed duplicate links in Event Tracker GUI

- Formatted gold counter in abbreviated notation when the number is high enough

- Added a patch to fix corrupted item IDs on load
- Added gestures to Android version
- Added more cheats.

Adventuring:

- Fixed an issue where Steal was duplicated and given to all party members.

- Fixed a bug where an enemy would freeze mid-animation.

- Added a framework for in-combat responses to certain events.

- Fixed a bug where a character could stay alive at 0 hp.

- Fixed a bug where enemy crits would not deal any extra damage. Capped it at 1.5x.

- Added status effect icons to enemies.
- Added Intimidate ability to Darkness! Talk to her to unlock it.

Minor changes and balancing:

- Enemies with no shields will take extra damage from attacks of a damage type they're vulnerable to.

- Enemies will receive 5% more damage when shielded from regular attacks.

- Changed some visuals to fix some wonkiness.

- Healing potions will now restore 30% HP.

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