v0.1.3 Public Release


Hey, Adventurers!

The time has come, and v0.1.3 is now finally in Public Access! I hope you enjoy playing, as the list of changes in this build is quite extensive. Megumin & Chris in particular received some special attention.

As always, I'm looking forward to hearing your thoughts! Leave a comment, rate the game, or join our Discord to discuss the game with other fans or the dev!

Also, consider becoming a Patron! For the duration of April, I will be running a fundraiser for the Ukrainian Red Cross! 50% of all new pledges and upgrades will go towards them (or another  charity, if a better one presents itself at the end of the month). Now you can support the game development and help out my home country in one donation!

Full list of changes below:

v0.1.3

The main focus of this update is polishing and expanding the existing gameplay systems.

The story centers on developing the relationships with Megumin and Chris, as well as setting up the foundation for future events with Yunyun and Rin.

Story:

- +13k words, up to the total of 53k

- +618 images, totaling 2212

- +3 videos

- +4 Main Events (and 1 battle)

- +3 Chris Events (1 H-scene)

- +2 Megumin Events (1 H-scene)

- +1 Yunyun Event

- +1 Rin event

- +1 Chomusuke event

- +9 new adventure triggers

- +1 [REDACTED] mini-scene

- Added an opening movie

- Added 3 video animations to Aqua's "Divine Time" event to replace stop-frame animations.

- Completely revamped Gabriel's and Luna's appearance.

Technical:

- Completely redesigned the main menu and the game menu

- Items now have rarity levels which will be correctly displayed in the inventory screen

- Usable quest items will now be marked appropriately in the inventory

- Numerous screens are now animated and more responsive to user actions

- Made changes to the quick menu, hopefully making it more noticeable and removing redundant options

- Added an XP bar to the inventory. You can now track how close you are to hitting the next level!

- Added gifts that you can use to raise your affection levels. You can find them or buy them off of Wiz.

- Added Effects and Animations options to Preferences menu that the player can turn off in case the game isn't running well on their device.

- Added a Reputation system; choices that you make may now change it, affecting the way the other characters will see you.

- Added a What's New screen to showcase new features after an update.

Adventuring:

- Replaced recurrent quests with Quest Director system, which will generate a random layout for each adventure you embark on. You can now choose which room to proceed to, allowing you to choose to avoid encounters or seek them out.

- You will now receive a popup message explaining why you can't use a skill, for example when you're out of mana or there are no valid targets

- Monster names will now be shown in target selection screen and during enemy turns

- With every hit, the monsters will flinch ever so slightly to emphasize impact

- Added animated backgrounds. Now the fog in the dungeon will move as it's supposed to

- The chance to hit is now displayed when selecting a target

- Added a new type of miniboss: Skeleton King! You can find these formidable opponents in the tomb, but watch out: they excel at commanding their undead troops.

- Added a new type of enemy: Foxes! They're cute. That's about it

- Added collectibles. Keep an eye out for it!

- Added a new type of curio: fishing spots!

- Added a new type of curio: buffing and healing stations!

- Added a new animated popup to display item drops

- Clearing combat encounters can now provide loot

- Adventure buttons will now indicate the contents of the next room

- Added new reactions from party members to different events

Balancing:

- Direwolf miniboss can now use an AOE ability to increase dodge of the enemy party.

- Added Mana Potions, which can be found or bought at Wiz's store.

- Kazuma's Snipe now deals 30% more damage.

- Aqua's Turn Undead is now an AOE skill. It will also display an additional visual effect.

- Skeleton's HP reduced to 85.

- Aqua's Heal now heals for 20% of a unit's max HP, plus 20% per each boost point spent.

- Aqua's Heal can now overheal units. However, it can't target units with full HP.

- Reduced Aqua's base strength by 2.

- Healing Potions can no longer target healthy units.

- Killing monsters now grants experience.

- Increased the amount of Gold that can be stolen from the Mimic to 350.

- Chunchunmaru.

Minor changes:

- Minor adjustments to Aqua's, Megumin's, Yunyun's, Luna's and Rin's models and visuals.

- Megumin's Explosion will now shake the screen and create an additional Explosion visual effect. A really really cool one. Thanks Leon.

- Updated Megumin's Explosion visuals and sound effects.

- Mimic's attack sound is now the chest open&close sound from Minecraft. Thanks Fjalar.

- Updated the visual effects for all normal attacks.

- Added a new visual effect for Boost level 2.

- Set the default character-per-second to 135.

- Added a tutorial arrow which will point to some things on the screen during tutorials

- Added a popup screen for when the player levels up.

- Added a Return button to adventure, allowing the player to return to the city outside of combat.

- Clicking on Construction will now prompt for confirmation instead of going straight into it.

- Compressed some less-used assets to save some space.

- "Polar Opposites" will now take prevalence over Succubi Cafe event when exploring the alleys.

- "Hecking Paperwork" will now require you complete "Gather Healroot" quest first.

- "A Business Arrangement" will now require a Salmon in your inventory

- "Long Live Sexual Assault" will now grant Bear Trap item, and if you decide to steal from Chris, a Panties item.

- "Extracurricular" will now require you see "Parenting" - The bonus event in which you repay the debt you owe to the city will no longer show up in the tracker until you trigger it.

- When displaying the list of requirements for an event in event tracker, completed requirements will be marked with a checkmark.

Fixes:

- Fixed a bug in Quintessential Dream which prevented the replay function from exiting properly. Thanks Leon for reporting.

- Fixed a bug which could result with the Gift hint screen not going away. Thanks Fjalar for reporting.

- Fixed a bug which could result in an uncaught exception after selecting a potion, backing out, and attacking an enemy.

- Fixed a bug which resulted in textboxes not switching styles during H-scenes on Android. Thanks johncop for reporting.

- Fixed numerous bugs related to patching savefiles from older versions of the game.

- Fixed some minor clipping in Aqua's visuals.

Files

Mac Build 1.4 GB
Apr 19, 2022
Windows / Linux Build 1.5 GB
Apr 19, 2022
Android Build 1.5 GB
Apr 19, 2022

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